
Pixel Art Commissions
2–3 week turnaround
Character sheets, tilesets and animated sprites drawn to your palette. Two revision rounds and layered source files included.
Fitzrovia Game Studio
A scrappy London game studio hand-forging pixel art, playable prototypes and full game builds. We spray colour into your world one 32×32 sprite at a time.
+44 20 7636 9827 · 58A Great Titchfield Street, Fitzrovia, London W1W 7PT
What we forge
Fixed-scope packages priced in pounds, run out of our Great Titchfield Street workshop. Hover any block to see what lands in your inbox.

2–3 week turnaround
Character sheets, tilesets and animated sprites drawn to your palette. Two revision rounds and layered source files included.

6–10 week sprint
Playable Unity or Godot builds from a one-page brief — core loop, UI and a shippable web demo you actually own.

Per world / biome
Greybox layouts, difficulty curves and economy tuning documented so your team can build without guesswork.

One-day lab
Moderated sessions with 8 local players in-studio, heatmaps, and a prioritised fix list within 48 hours.
The crew
No account managers, no middle layer — you talk to the folks holding the stylus and the compiler.
Founder & Lead Artist
Twelve years of sprite work; keeps the spray cans and the Wacom equally busy.
Gameplay Engineer
Godot and Unity gremlin who lives for tight, chunky game feel.
Level Designer
Turns napkin sketches into greybox worlds that actually flow.
Animator
Frame-by-frame purist chasing the perfect 6-frame idle loop.
Audio & FX
Crunchy chiptune, punchy hit-stops and every UI blip you hear.
Producer
Keeps six creatives shipping on schedule from the Fitzrovia desk.
Word on the street
Real clients, real launches, real receipts from the last two years.
"DragonPixelForge redrew our entire tileset in three weeks and the game finally looks like the one in our heads. Wishlist count tripled after the trailer."
Jordan M.
Camden, London · March 2026
"They built our vertical slice from a napkin brief. The core loop felt great on day one and publishers took the meeting because of it."
Aisha R.
Bristol · November 2025
"The playtesting lab was brutal in the best way. Their 48-hour fix list caught two soft-locks we would have shipped."
Callum S.
Shoreditch, London · January 2026
"Level design docs so clear our junior devs built a whole biome without a single clarifying question. Worth every pound."
Mei L.
Manchester · August 2025
By the numbers — Receipts from the forge
Games shipped
Sprites drawn
Years in Fitzrovia
% clients rebook
The dispatch
Studio breakdowns, free brushes and early booking windows. One email a month, no spam, unsubscribe anytime.
Start here
Tell us about your game — scope, deadline, dream. We reply to every brief within one working day.
Phone
+44 20 7636 9827Studio
58A Great Titchfield Street, Fitzrovia, London W1W 7PT
Opening hours
Mon–Fri 09:30–18:00 · Sat by appointment