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Fitzrovia Game Studio

DRAGONPIXEL FORGE

A scrappy London game studio hand-forging pixel art, playable prototypes and full game builds. We spray colour into your world one 32×32 sprite at a time.

+44 20 7636 9827 · 58A Great Titchfield Street, Fitzrovia, London W1W 7PT

What we forge

Services built for indie legends

Fixed-scope packages priced in pounds, run out of our Great Titchfield Street workshop. Hover any block to see what lands in your inbox.

Pixel Art Commissions
from £480

Pixel Art Commissions

2–3 week turnaround

Character sheets, tilesets and animated sprites drawn to your palette. Two revision rounds and layered source files included.

Deliverables
Custom Game Builds
from £6,200

Custom Game Builds

6–10 week sprint

Playable Unity or Godot builds from a one-page brief — core loop, UI and a shippable web demo you actually own.

Deliverables
Level & Systems Design
from £1,900

Level & Systems Design

Per world / biome

Greybox layouts, difficulty curves and economy tuning documented so your team can build without guesswork.

Deliverables
Playtesting Labs
from £950

Playtesting Labs

One-day lab

Moderated sessions with 8 local players in-studio, heatmaps, and a prioritised fix list within 48 hours.

Deliverables

The crew

Six people, one loud workshop

No account managers, no middle layer — you talk to the folks holding the stylus and the compiler.

MB

Marcus Bell

Founder & Lead Artist

Twelve years of sprite work; keeps the spray cans and the Wacom equally busy.

PN

Priya Nair

Gameplay Engineer

Godot and Unity gremlin who lives for tight, chunky game feel.

TA

Theo Almeida

Level Designer

Turns napkin sketches into greybox worlds that actually flow.

SQ

Saoirse Quinn

Animator

Frame-by-frame purist chasing the perfect 6-frame idle loop.

DO

Dan Okafor

Audio & FX

Crunchy chiptune, punchy hit-stops and every UI blip you hear.

LV

Lena Vogt

Producer

Keeps six creatives shipping on schedule from the Fitzrovia desk.

Word on the street

Studios that shipped with us

Real clients, real launches, real receipts from the last two years.

"DragonPixelForge redrew our entire tileset in three weeks and the game finally looks like the one in our heads. Wishlist count tripled after the trailer."

JM

Jordan M.

Camden, London · March 2026

"They built our vertical slice from a napkin brief. The core loop felt great on day one and publishers took the meeting because of it."

AR

Aisha R.

Bristol · November 2025

"The playtesting lab was brutal in the best way. Their 48-hour fix list caught two soft-locks we would have shipped."

CS

Callum S.

Shoreditch, London · January 2026

"Level design docs so clear our junior devs built a whole biome without a single clarifying question. Worth every pound."

ML

Mei L.

Manchester · August 2025

By the numbersReceipts from the forge

0

Games shipped

0

Sprites drawn

0

Years in Fitzrovia

0

% clients rebook

The dispatch

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Studio breakdowns, free brushes and early booking windows. One email a month, no spam, unsubscribe anytime.

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Let's forge something

Tell us about your game — scope, deadline, dream. We reply to every brief within one working day.